2023 Publications
Journals
- Garg, A., Rajendran, R. Investigating behavioral patterns of procrastinators in a Wiki-based activity. Educ Inf Technol 28, 16705–16721 (2023). https://doi.org/10.1007/s10639-023-11893-4
- John, D., & Mitra, R. (2023). Rethinking Pedagogical Use of Eye Trackers for Visual Problems with Eye Gaze Interpretation Tasks. Frontline Learning Research, 11(2), 31–48. https://doi.org/10.14786/flr.v11i2.1165
- Chavan, P., Mitra, R., Sarkar, A., & Panwar, A. (2023). A contextualized assessment of reliability and validity of student-initiated momentary self-reports during lectures. Educational Technology Research and Development. https://doi.org/10.1007/s11423-023-10304-2
- Shah, V., Murthy, S., & Iyer, S. (2023). Is My MOOC Learner-Centric? A Framework for Formative Evaluation of MOOC Pedagogy. International Review of Research in Open and Distributed Learning, 24(2), 138-161.
- Narayanan, S., Sarin, P., Pawar, N., & Murthy, S. (2023). Teaching research skills for experimental physics in an undergraduate electronics lab. Physical Review Physics Education Research, 19(2), 020103.
- Bhattacharya, L., Nandakumar, M., Dasgupta, C. & Murthy, S. (2023). Adoption of quality edtech products in India: a case study of government implementation towards a sustainable edtech ecosystem. UNESCO: United Nations Educational, Scientific and Cultural Organisation. France. CID: 20.500.12592/rb9ccs.
Conference
- Alekh, V., & Dasgupta, C. (2023). Following the becomings: Intra-actions in collaborative creative making. In Blikstein, P., Van Aalst, J., Kizito, R., & Brennan, K. (Eds.), Proceedings of the 17th International Conference of the Learning Sciences - ICLS 2023 (pp. 2005-2006). International Society of the Learning Sciences.
- Alekh, V., & Dasgupta, C. (2023). Knowing together with materials in collaborative creative making. In Blikstein, P., Van Aalst, J., Kizito, R., & Brennan, K. (Eds.), Proceedings of the 17th International Conference of the Learning Sciences - ICLS 2023 (pp. 1070-1073). International Society of the Learning Sciences.
- Alekh, V., & Dasgupta, C. (2023). Creative Movements in Maker-Material Collaborations InFabLearn / Constructionism 2023: October 07–11, 2023, New York, USA,
- Alekh, V., & Dasgupta, C. (2023). Posthumanizing Creativity and material historicity . In proceedings of the 31st International Conference on Computers in Education (ICCE 2023), Matsue, Japan.
- Ashwin, T. S., Rajendran., R. (2023) Preserving Privacy of Face and Facial Expression in Computer Vision Data Collected in Learning Environments. International Conference on Artificial Intelligence in Education, Tokyo, Japan.
- Ashwin, T.S., Shafi, SD., Rajendran, R. (2023). DLOT: An open-source application to assist human observers. In Proceedings of the 31st International Conference on Computers in Education (ICCE 2023), Matsue, Japan.
- Prakash, V., Agrawal, K., & Das, S. (2023, June). Q-GENius: A GPT Based Modified MCQ Generator for Identifying Learner Deficiency. In International Conference on Artificial Intelligence in Education (pp. 632-638). Cham: Springer Nature Switzerland.
- Chowdhury, A. R., Nandagopal, K. S., Prakash, V.,& Das, S. (2023). A comparative analysis of the cognitive levels of Science and Mathematics secondary school board examination questions in India, Educational Data Mining 2023 Proceedings.
- Prajapati, S. P., & Das, S. (2023, March). Designing a phygital interface for textbooks to support active collaborative learning. In Companion Proceedings of the 28th International Conference on Intelligent User Interfaces (pp. 1-4).
- Khwaja, U., Sadhukhan, S., Das, S., & Iyer, S. (2023) Orchestrating Active Learning in Hybrid Classroom: A Case Study and Recommendations For Instructors. In T4E 2023.
- K., Soodhani, N. et.al. (2023) Students' Point Of View of Real Life Project Based Learning. In T4E 2023.
- Ambasana, J. (2023). Investigating Structural Gamification as an Approach to Increase Student Engagement towards Practical Exercises in the Computer Science Topics. Proceedings of the ACM Conference on Global Computing Education Vol 2, 171–172.
- Ambasana, J., Sahasrabudhe, S., & Iyer, S. (2023). SQL-Wordle: Gamification of SQL Programming Exercises. Proceedings of the ACM Conference on Global Computing Education Vol 2, 190.
- Handa, S., Pal, S., & Ambasana, J.(2023). Evaluating Effectiveness of Training Students in Prompt Engineering for Generative AI Chatbots. In Proceedings of the 2023 IEEE Eleventh International Conference on Technology for Education (T4E), Mumbai, India.
- Sabanwar, V., Dasgupta, C., & Arya, K. (2023). Fostering Productive Uncertainty Management in Engineering Problem-Solving Through Reflective Prompts. In Proceedings of the 17th International Conference of the Learning Sciences-ICLS 2023, pp. 1911-1912. International Society of the Learning Sciences.
- Sabanwar, V., Dasgupta, C., & Arya, K. (2023). Reflective prompts for productive uncertainty management: Enabling shift in positional framing. In Proceedings of the IEEE International Conference on Technology 4 Education (T4E 2023). IEEE.
- Priyadarshini, R., Dasgupta, C., & Murthy, S.(2023). Revealing students' intuitive ideas through drawings: Insights for technology-driven instructional designs. In Proceedings of the 2023 IEEE Eleventh International Conference on Technology for Education (T4E), Mumbai, India.
- Priyadarshini, R., Dasgupta, C, & Murthy, S.(2023). Students know more than they can tell: Understanding learners’ ideas of heat transfer via model revision activities. In Proceedings of the 31st International conference on computers in education. Asia- Pacific Society for Computers in Education.
- Nath, D., Gasevic, D., Fan, Y., & Rajendran, R. (2024, March). CTAM4SRL: A Consolidated Temporal Analytic Method for Analysis of Self-Regulated Learning. In Proceedings of the 14th Learning Analytics and Knowledge Conference (pp. 645-655).
- Badhe, V., Raste, S., Murthy,S., and Iyer, S. (2023). Sustaining students’ interest in an instructional system design course by leveraging interest-driven creator theory. Proceedings of the 31st International Conference on Computers in Education. Asia-Pacific Society for Computers in Education. 31(1) 946-955
- S. Raste and S. Murthy, “I Got to Know Many Things, and Also Realised How Much I Don't Know Yet”: Students' Involvement in a Sensemaking Task and its Effect on Self-Efficacy," 2023 IEEE International Conference on Advanced Learning Technologies (ICALT), Orem, UT, USA, 2023, pp. 290-292, doi: 10.1109/ICALT58122.2023.00091.
- Satavlekar, S., Mishra, S., & Iyer, S. (2023, December). AuthentiCT: Making CT Authentic to Learners. In Proceedings of the ACM Conference on Global Computing Education Vol 2 (pp. 205-205).
- Nishane, I., Singh, D., Rajendran, R., & Iyer, S. (2023). Does learner mindset matter while learning programming in a computer-based learning environment?. In Proceedings of the 2023 IEEE Eleventh International Conference on Technology for Education (T4E), Mumbai, India.
- Singh, D., Nishane, I., & Rajendran, R. Catalyzing Python Learning: Assessing an LLM-based Conversational Agent. In Proceedings of the 31st International conference on computers in education. Asia- Pacific Society for Computers in Education (APSCE).
- A. Prakash, D. S. Shaikh and R. Rajendran, "Investigating Interaction Behaviors of Learners in VR Learning Environment," 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, China, 2023, pp. 931-932, doi: 10.1109/VRW58643.2023.00308.
- Prakash, A., & Rajendran, R. (2023). Unveiling Learners’ Interaction Behavior in Virtual Reality Learning Environment. In proceedings of the 31st International Conference on Computers in Education. Asia-Pacific Society for Computers in Education.
- Prakash, A., & Rajendran, R. (2023). A Temporal Model of Learner Behavior in an Immersive Virtual Reality Learning Environment Using Process Mining. [To appear in the proceedings of the IEEE Eleventh International Conference on Technology 4 Education (T4E 2023).]
- Rai, R. D. & Murthy, S. (2023). A Systematic Review of Theoretical Perspectives and Technology-Based Strategies for Fostering Critical Thinking Skills in the Age of Misinformation. In Proceedings of the 2023 IEEE Eleventh International Conference on Technology for Education (T4E), Mumbai, India.
- Herold, P. C., & Dasgupta, C. (2023, July). Design of embodied conversational agent to elicit participants’ reasoning for their decisions taken inside a VR environment. In 2023 IEEE 23rd International Conference on Advanced Learning Technologies (ICALT).
- Herold, P. C., & Dasgupta, C. (2023, Dec). Adapting Noticing Framework to Analyze Learner’s Reasoning in VR-simulated complex scenarios. The 31st International Conference on Computers in Education. Asia-Pacific Society for Computers in Education.
- Carvalho, R*., Ghasempour, E., Khan, R., Slotta, J. D., Raman, P., Zhang, X., Chen, J., Chen, X., K, N. S., & Dasgupta, C. (2023). Teacher professional development in critical action pedagogy: A culturally responsive approach. In Blikstein, P., Van Aalst, J., Kizito, R., & Brennan, K. (Eds.), Proceedings of the 17th International Conference of the Learning Sciences - ICLS 2023 (pp. 760-767). International Society of the Learning Sciences
- K, N. S., Raman*, P., Carvalho, R., Vinay, K., Dasgupta, C., & Slotta, J. D. (2023). Exploring teacher beliefs around critical action curriculum: Outcomes from a learning exchange. In Blikstein, P., Van Aalst, J., Kizito, R., & Brennan, K. (Eds.), Proceedings of the 17th International Conference of the Learning Sciences - ICLS 2023 (pp. 2165-2166). International Society of the Learning Sciences.
- S. Pal, V. Badhe and C. Dasgupta, "Investigating the Role of Closed Captioning and Live Transcription on DHH Students' Perception of Inclusivity in a Face-to-Face Classroom Environment," 2023 IEEE International Conference on Advanced Learning Technologies (ICALT), Orem, UT, USA, 2023, pp. 218-220, doi: 10.1109/ICALT58122.2023.00070.
- S. Pal, Paikrao, A.M. and Mitra, R. (2023, December). Expert-novice differences through epistemic network analysis of eye-tracking and think-aloud data (2023), December. Fifth International Conference on Quantitative Ethnography supplementary proceedings (ICQE) (pp 137-142).
- Sonika Pal, Arjun Prasad, Sunny Prakash Prajapati, Kishore Nandipati, Ashish Garg, Sandeep Yadav, Kritika Chitkara, Zun Phoo Mo, Spruha Sumukh Satavlekar, Indrayani Nishane, Ritayan Mitra and Sahana Murthy (2023) Fostering Computational Thinking (CT) Skills in middle school students using the CT@Home mobile application. International Conference on Technology 4Education (T4E 2023).
- Sadhukhan, S., Mishra, S., & Iyer, S. (2023, December). Student Directed Learning for CS2 Course In Proceedings of the ACM Conference on Global Computing Education Vol 2 (pp. 203-203).
- Nandan, P. A. & Murthy, S. (2023). Teachers’ beliefs and practices of technology integration: A case study of Kerala (India) teachers from an ecological perspective. In Blikstein, P., Van Aalst, J., Kizito, R., & Brennan, K. (Eds.), Proceedings of the 17th International Conference of the Learning Sciences - ICLS 2023 (pp. 1957-1958). International Society of the Learning Sciences.
- Jain,S.,Vasudevan, S., Muvinkurve, M., & Murthy, S. Supporting science teachers to select quality edtech learning solutions for their context.(2023) In Shih, JL. et al. (Eds.) Proceedings of the 31st International Conference on Computers in Education. Asia-Pacific Society for Computers in Education. Best Overall paper nominee.
- Srivastava, A., Vasudevan, S., Raste, S., & Iyer, S. Designing the Future: Investigating Budding Instructional Systems Designers’ Sense of Agency and Learning in a Multi-cohort Complex Community. (2023) In Proceedings of the IEEE Eleventh International Conference on Technology for Education (T4E), Mumbai, India.
- Ishika, I., Vasudevan, S., Badhe, V., Pawar, M., and Murthy, S. Empowering Teachers to Identify Quality Game Based Learning Solutions. (2023) In Proceedings of the IEEE Eleventh International Conference on Technology for Education (T4E), Mumbai, India
- Ishika, I., & Murthy, S.(2023). What Supports do Teachers Need for Effective Learning Designs while Integrating Technology? A Mixed Methods Study. In Proceedings of the 2023 IEEE Eleventh International Conference on Technology for Education (T4E), Mumbai, India.
- K, Srunika.*, Gomes, N M.*, Ishika, I., & Sameer Sahasrabudhe, S.*, (2023): Fostering Engagement in MOOCs: Leveraging a Community of Practice for Discussion Forum Moderators.In Proceedings of the 2023 IEEE Eleventh International Conference on Technology for Education (T4E), Mumbai, India.
- Paikrao, A. M., & Mitra, R. (2023). Expert-Novice Differences In Electrical Circuit Analysis Based On The Order Of Attention. European Society for Engineering Education (SEFI). DOI: 10.21427/G9YB-5J15
- A Prasad, S Prajapati, Utkarsh, V Badhe.Design and Development of a Sentence Construction Game for Deaf and Hard of Hearing (DHH) Users: A Qualitative Usability Study.(2023) In Proceedings of 31st International Conference on Computers in Education, Japan Vol.1(825-830)
- Rakshita Chauhan*, Arjun Prasad and Antony Prakash (2023). StarQuestAR: A mobile-based augmented reality application to learn concepts in astronomy.IEEE Eleventh International Conference on Technology for Education (T4E), Mumbai, India